Inside the shopping, there was a cop pretty far from me. If you ever get into something like that, remember that most enemies drop food. If I tried to leave the shopping, a cop and a civilian were outside, ready to kill me. If I tried to go anywhere in the shopping, one or two shots were enough to kill me. Remember that I said I struggled with the autograph errand? It's because I got into the shopping with about 15 HP. Now, how to get over a hard moment without health. My medkit advice was only something I did, so you don't need to strictly follow this advice. Yes, I know they don't heal 50 HO, but considering how much food the enemies drop, you might waste the medkit, considering food might be able to heal the little HP left to 100 HP. When you find a medkit, only use it if you have <50 HP, so you won't waste it. When you kill someone, it have a high chance to drop food. Another thing almost no guide out there says is dropped food. Before you get the sawed off shotgun, always stay in cover. Now that you know how to kill everything, it's time for learning how to avoid death. The only one who won't try to kill you is the confession priest (don't know what its called). Civilians, cops, dogs, talibans, priests, even Mike J himself. Everybody here hates you and want to kill you. Another errand I struggled was the autograph errand, not because of ammo, but because of health (I'll explain it later). Both moments are hard because you have no weapons, but pissing is harder, since you need to kill a bunch of dudes with scarce ammo. The hardest moments in the game are the first few moments in monday and pissing on your dad on wednesday. The earliest sawed off shotgun I know is in wednesday, in the right side of the police station, inside a bush. If you don't have it yet / have no ammo, use the machine gun. If the Postal Dude kicks one of the warheads located at the silo, the game will be interrupted by a clip of the Earth exploding, obviously killing the Postal Dude in the process, due to the vast number of bombs in the place, and triggering a game over.Sawed off shotgun is all you need.What is even more funny is that they are placed on cinderbricks. Ironically, there is no runway long enough for them to take off. The base has hangars and a number of A-10 Thunderbolts.The Military Base segment of the game is split into four parts due to its length.The main gates of the base are broke open by zombies, who attack the soldiers and give them things to shoot at other than Postal Dude, who manages to run out through the gates and back into Lower Paradise. Thinking it will be enough to bring down the Bullfish Interactive headquarters, the Dude takes the Thermo-nuclear warhead and continues to escape the base whilst having periodic Hallucinations. One stands out from the rest, being a Thermo-nuclear warhead. During the escape, he comes across an ordnance silo filled with nuclear warheads and artillery shells. The Dude then shoots his way through the base, killing numerous soldiers in the process. He is taken to the Military Base where he has to share a cell with a terrorist, of whom he sets on fire with Matches in order to start the sprinklers and open all cell doors. On Sunday, Postal Dude is arrested by the National Guard at the Terrorist Training Camp during his escape. The Military Base is located somewhere in the outskirts of Lower Paradise, and it is where the National Guard are deployed from. The Paradise Military Base is an area in Apocalypse Weekend.
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